Good places, bad places
A studio knows its levels better than anyone. These are the questions worth asking before a surface becomes an ad location.
- Would a real place like this carry a sign? A stadium, yes. A forest clearing, probably not.
- Does the player see it while moving, rather than only in a menu?
- Can it stay out of the way of aiming, steering and reading the map?
- Will the art team accept how it looks next to their own textures?
The studio keeps the final say on every location. Gadsme supplies the integration and the brand demand. See gadsme.com.